CHAPTER 1 Extra Objects: Addendum: The EXTRA_OBJECTS was rewritten completely on Apr 1, 2015 (no April Fools' Day prank) by me, Kiri. The old code with re-implementing get/take in the room-coe is not really wise ;-) The player has the code for taking things and it's behaviour might change (in obj/player). This is also that this page was re-written (almost) completely. Imagine you are walking through a meadow full of flowers. Sadly you can't take them, because they are only virtual and only mentioned in the description. The extra objects feature solves this problem. STOP: Kiri says in 2015: What's described below can also be accomplished via produce - see 'man room/produce' :-) The feature described below uses this, too :-) To be able to use it you have to define EXTRA_OBJECTS and EXTD_ROOM before the include line. You can use the following two functions then: add_extra_object(file, id) adds an extra object. add_extra_object(file, id, count) adds an extra object. remove_extra_object(file) removes an extra object. File is the path where the object is cloned if a player types 'get ' or 'take ' where is one of the id's presented in id. Id is of the same type as already shown with normal items. The optional new 3rd argument count is the count, the number, of these objects can be taken between 2 resets. Default is 1. If you set it to -1, players can take as much as they like! Endless! Only for items with no value and no special functions like healing etc. The control if there are items left, is done in the room! The is removed via remove_item(item) if the items is "exhausted". Under "standard circumstances" there is no need to fight with "notify_item_leave" in the room. If the player can't carry anymore the "now object" stays in the room and the extra_object is removed. This stays like this until somebody removes (takes) the object. After the next reset, the item is fully available again (if everything is done right by you ;-) Sorry, remapping of an add_action, e.g. pick to the function get_obj in the room is no longer possible: "pick apple", "pick apple from tree" etc. has to be done by other means. Now the "get item" is done by obj/player and not by the room. So you could add add_extra_object("room/examples/flowers", "flowers#some flowers") to your room. Don't forget to reset your extra objects at every reset. BUT as said above: have a look at 'man room/produce'! :-) I think it's the better way! Changed/modified/modernised by Kiri in 2015 and August 2016. See also: room/produce, room2/page8, room2/page19