Name: set_weather - set the weather and light conditions in a room Syntax: #include set_weather(int light, int weather, int climate) Description: The set_weather call sets the weather, climate and condition in a room. The values are defined in /include/room_defines.h. If the second and third arguments are omitted, default arguments are used. Light can have the following values: LIGHT - weather dependent light LIGHT_ON - light always on LIGHT_OFF - light always off Weather can have the following values: DEFAULT - default weather for your castle (default) NONE - absolutely no weather INSIDE - inside weather, the player can look at the sky and is informed about weather changes SHELTER - same as inside apart from the the messages OUTSIDE - full weather, the player gets all the weather effects Climate can have the following values: STANDARD - standard climate (default) BAD - bad weather (mostly raining) TROPIC - tropic climate (mostly sunshine) JUNGLE - jungle climate (humid and hot) DESERT - desert climate (hot and dry) ARCTIC - arctic climate (cold with snowstorms) OCEAN - weather you get, when you are in a boat (waves and things) FOG - foggy weather, no sun, dismal weather (e.g. cemetery) Return value: none Examples: set_weather(LIGHT, OUTSIDE, STANDARD); See also: efun/set_light, room/query_light_class, room/query_weather_class