Name: set_read - define a list of items that can be read in a room Syntax: #define EXTD_ROOM #define READ_CMD set_read(string read_id, string read_mess) set_read(string *read_items) Description: With the set_read function you are able to create items that can be read in rooms efficiently. If two arguments are provided (should be used, if there is only one readable item) the first argument is the item id and the second argument is the read description. Several id's can be separated with '#', just like in set_items. If there are more than one readable items, you can set them all at once, giving an array, containing item id's and read descriptions after each other. If the read message is not given, or if it is 0, the long description will be displayed if the player reads the item. If you omit the set_read completely and just #define READ_CMD together with EXTD_ROOM, 'read' displays the long description of any item that has 'sign' in its id. Return value: none Examples: set_read("sign", "You can't decipher it.\n"); set_read( ({ "small sign", "Read the large sign.\n", "large sign", "Read the small sign.\n" }) ); See also: room/set_enter