Name: set_long - set the long description in a room Syntax: #include set_long(string long_desc) Description: The set_long call sets the long description in a room. The long desc- ription is displayed whenever a player enters a room or types 'look'. At the moment, the long description is not displayed if it is dark in the room (eg. when it is night) , but therefore there is support for different day and night descriptions, and later players won't get a line like "It is too dark.". The long description itself normally cosists of several lines, each line terminated with a linefeed ('\n'). The lines can be added together with the '+' operator. The long description affects the long function in the room and can be overriden using query_long or EXTRA_LONG with extd_room. Return value: none Examples: set_long( "You are in a green and lushy meadow.\n"+ "You see an apple tree nearby.\n"); See also: object/long, room/set_day_desc, room/set_night_desc, room/query_long