Name: set_day_items - set day item IDs and descriptions in a room Syntax: #include void set_day_items(string *items_arr) Description: The set_day_items call sets the day item identifiers and descriptions in a room. The arguments are exactly the same as for the normal items. For more detailed information see 'man room/set_items'. Set_day_items also supports all features of of set_items and behaves like set_items. Probably day and night items are not often used, but make sure that, if you have different day and night descriptions, the player should be able to look at the things mentioned in the description. Of course in most cases all day (& night) stuff is only sensible for outside rooms. In a dungeon or cave room in most cases it does not make sense to care about them. But you should keep them in mind as they raise the athmosphere strongly. Return value: none Examples: set_day_items( ({ "tree#apple tree", "The tree is full of apples" }) ); See also: room/set_items, room/set_night_items, object/long, room/query_items, room/query_day_items, room/query_night_items, helpdir/time