Name: store_data - store data in a player Syntax: status store_data(string data) Description: The store_data function stores any string in a player. Note that only the clones of the same object class (clones of the same lpc file) can access and remove them again. Return value: 1 if the data were successfully stored, 0 if not Examples: this_player()->store_data("club member"); See also: build/player_data, player/query_data, player/remove_data