Name: save_me - force a player to save his data Syntax: save_me(int value_items) Description: The save_me makes a player save his data into his player.o-file. If the value_items flag is not given, the value of his possessings are not calculated (using compute_values). Return value: none Examples: this_player()->save_me(1); See also: player/compute_values, helpdir/save