Lfun: init - give actions to other livings Synopsis: void init() Description: This function is called everytime a living objects can "see" the object, eg. if a player enters the same room. It is good for the set up of add_actions in it. Return value: none Examples: Setting up a read action in an item: init() { add_action("read", "read"); } read(str) { /* insert the read function here */ } See also: object/exit, efun/add_action, object/reset, object/clean_up