Name: Wyvern (Magical Creature) Stats: No. Appearing : 1-6 Climate/Terrain: Temperate mountain forests and jungles Frequency : Uncommon Organization : Solitary Activity Cycle : Dusk and dawn Diet : Carnivore Description: A distant cousin to the dragon, the wyvern is a huge, flying lizard with a poisonous stinger in its tail. The 35-foot-long dark brown to grey body of the wyvern is half tail. Its leathery batlike wings are over 50 feet from tip to tip. The head alone is 4 feet long and filled with long, sharp teeth. Unlike the dragon, it has only hind legs, using them the same way a hunting bird would. The tip of the tail is a thick knot of cartilage from with a 2-foot-long stinger protrudes, very much like that of a scorpion. The eyes are red or orange. A wyvern does not have a strong odor, although its lair might smell of a recent kill. These beasts can make two sounds: a loud hiss, which sounds like a hot sword plunged into water, and a low, deep-throated growl, much like that of a bull crocodile. Combat: Rather stupid, but aggressive, wyverns will nearly always attack. In combat, the wyvern always prefers to be flying, and will seize any op- portunity to take flight and continue combat. If trapped on the ground it will bite and use its stinger, attacking the most convenient target or targets. The tail is very mobile, easily striking over the back of the wyvern to hit an opponent to its front. The stinger injects poison in the wound. From the air the wyvern is a far more deadly target. It dives upon ground targets, attempting to snatch them up in its two tal- loned claws and fly off. Man-sized victims are snatched it at least one talon hits for damage. Large victims require both talons to hit in or- der to snatch them up. As a hunter, the wyvern is cunning. It will avoid letting its shadow fall across its prey as a warning. The final approach of the dive is done in complete silence. It trails its prey from downwind whenever possible. A mature wyvern often waits for the right moment to strike, and is willing to let prey go that is too powerful or within easy reach of cover. Such a wyvern understands that men, particularly those armed in bright metal, are stronger than their size would indicate. Given a perfect opportunity, it will attempt to snatch up an unarmoured member and fly out of range. Habitat/Society: The wyvern is a solitary creature, nesting only with its mate and young. It tends to lair on mountainsides that overlook forests, jun- gles, or sometimes plains. A wyvern makes its lair in large caverns that can be found in such places, staking out a territory about 25 miles across. If game is sparse, it will hunt with a small group of its own kind. Only young wyverns attack others of their kind, usually to establish new territory. Older wyverns settle disputes in an unknown manner without actual combat. Some wyverns have been known to work with evil dragons. Usually these dragons completely dominate the weaker and smaller wyverns. Ecology: An adult wyvern consumes the equivalent of a man-sized to large crea- ture once per day. This could translate to a horse, pig, or a handfull of sheep. While it eats them whole, the bones are not digested, and neither are metal obejcts. The wyvern eats carrion only if desperate. The wyvern has no natural enemies, although it would not be a match for certain powerful creatures. It is noted for the foul taste of its flesh. No one has found a way to cure its hide and the bones are light and brittle to aid in flying. Certain body parts are used by spell cas- ters as spell components, for which they will pay a reasonable price.