Name: Storm Giant (Humanoid) Stats: No. Appearing : 1 (2-4) Climate/Terrain: Special (See above) Frequency : Very rare Organization : Solitary or tribal Activity Cycle : Any Diet : Omnivore Description: Storm giants are gently and reclusive. They are usually tolerant of others, but can be vary dangerous when angry. Storm giants resemble well-formed humans of gargantuan proportions. Adult males and females are about 26' tall and weigh about 15000 pounds. Storm giants have pale, light green or (rarely) violet skin. Green-skinned storm giants have dark green hair and glittering emerald eyes. Violet-skinned storm giants have deep violet or blue-black hair with silvery gray or purple eyes. Storm giants can live to be 600 years old. A storm giant's garb usully is a short, loose tunic belted at the waist, sandals or bare feet, and a headband. They wear a few pieces of simple, but finely crafted jewelry: anklets (favoured by bare-footed giants), rings, or circlets being most common. Storm giants usually carry pouches attached to their belts. These hold only a few tools, necessities, and a simple musical instrument - usu- ally a panpipe or harp. Other than the jewelry they wear, they prefer to leave their wealth in their lairs. They speak their own language as well as cloud giant, tongue common to all giants, and the common tongue of humankind. Combat: All storm giants are immune to electrcity and lightning. They use wea- pons and special abilities instead of hurling rocks, but can catch large missiles 65% of the time. Storm giants are born with water breathing ability, and can move, at- tack, and use magic under water as if they were on land. Juvenile and adult storm giants can cast control weather and levitate spells lif- ting their own weight and as much as 4000 additional pounds twice a day. Adult storm giants also can call lightning, lightning bolt, con- trol winds, and use weather summoning once a day. A storm giant uses its magical abilities at 15th level. An angry storm giant usually will summon a storm and call lightning. They employ gigantic two-handed swords in battle. A storm giant's over- sized, weapons do triple normal (man-sized) damage to all opponents, plus the giant's strength bonus. They also use massive composite bows which have a 300 yard range. There is a 10% chance that any storm giant will have enchanted weapons. In battle, storm giants usually wear ela- borate bronze plate mail. Habitat/Society: Storm giants are retiring and solitary, but not shy. They live in cast- les built on cloud islands (60%), mountain peaks (20%), or underwater (10%). They live quiet, reflective lives and spend their time musing about the world, composing and playing music, and tiling their land or gathering food. Land- and air-dwelling storm giants usually are on good terms with neighbouring silver dragons and good cloud giants, and cooperate with them for mutual defense. Aquatic storm giants have simi- lar relationships with mermen and bronze dragons. When two or more storm giants are encountered in lair they will be a mated couple and their children. With 25% chance an infant with no com- bat ability and hit points of an ogre is present. The other case indi- cates a progeny with hit points, damage, and attack rolls equal to that of a cloud giant. There is a 20% chance that an adult storm giant is also a priest (70%) or priest/wizard (30%). Storm giants can attain 9th level as priests and 7th levels as wizard. Storm giant priests can cast regular spells from the animal, charm, combat, creation, guardian, healing, plant, weather, and sun spheres. Storm giant wizards are generalists, and ty- pically know spells from the alteration, invocation/evocation, conjura- tion/summoning, and abjuration schools. Storm giant lairs are always protected by guards. Land or aerial lairs have 1-2 rocs (70%), which also serve as mounts, or 1-4 griffons (30%). Underwater lairs have 2-8 sea lions. Ecology: Storm giants live off the land in the immediate vicinity of their lairs. If the natural harvest is not enough to sustain them, they cre- ate and carefully till large areas of gardens, fields, and vineyards. They do not keep animals for food, preferring to hunt.