Name: Sea Zombie (Undead Creature) Stats: No. Appearing : 2-24 Climate/Terrain: Shallow water Frequency : Rare Organizaion : Pack Activity Cycle : Night Diet : Scavenger Description: Sea zombies (also known as drowned ones) are the animated corpses of humans who died at sea. Although similar to land-dwelling zombies, they are free-willed and are rumored to be animated by the will of an evil deity. The appearance of drowned ones matches their name: they look like human corpses that have been underwater for some time; bloated and discolored flesh dripping with foul wated, empty eye-sockets, tongue frequently protruding from between blackened lips. Their visage and the stench of decay surrounding them are so disgusting that anyone seeing a drowned or coming within 20 feet of one must turn away. On land, drowned ones move slowly, with a clumsy, shambling gait. In wated, however, they can swim with frightening speed. Combat: Drowned ones have an abiding hatred for the living and attack them at any opportunity. These attacks often show surprising cunning (for ex- ample, luring ships onto the rocks and attacking the sailors as they try to save themselves from the wreck). Drowned ones take advantage of their swimming speed by attacking ships as they lie at anchor - clim- bing aboard the vessel and trying to drive the sailors overboard, where they can deal with them more easily. Many of the humans who become drowned ones were priests while alive, and they retain their powers as undead. Habitat/Society: Drowned ones congregate in loose packs. Their only motivation is the hatred for the living. They have no need to eat, although they rend and chew the flesh of their prey (this is probably just to strike terror in others). Underwater, drowned ones are active around the clock and are often found in the sunken wrecks of the ships in wich they drowned. They are active on the surface during the night. Drowned ones normally stray no more than 100 yards from the water. If the wind drives the fog onto the coast, however, they can roam inland as far as the fog rea- ches. When the fog retreats, or when the sun is about to rise, they must return to the water. Drowned ones communicate among themselves by a form of telepathy; they have no need of spoken language (other than for spellacsting). The ver- bal components for spells are spoken in unintelligible whispers.