Name: Mummy (Undead Creature) Stats: No. Appearing : 2-8 Climate/Terrain: Desert subterranean Frequency : Rare Organization : Pack Activity Cycle : Night Diet : Nil Description: Mummies are corpses native to dry desert areas, where the dead are en- tombed by a process known as mummification. When their tombs are dis- turbed, the corpses become animated into a weird unlife state, whose unholy hatred of life causes them to attack living things without mer- cy. Mummies are usually (but not always) clothed in rotting strips of linen. They stand between 5 and 7 feet tall and are supernaturally strong. Combat: Mummies are horrific enemies. A single blow from one's arm can inflict severe damage, and worse, its scabrous touch infects a victim with a rotting disease which is fatal in 1-6 months. For each month the rot progresses, the victim permanently loses 2 points of charisma. The dis- ease can be cured only with a cure disease spell. Cure wounds spells have no effect on a person inflicted with mummy rot and his wounds heal at 10% of the normal rate. A regenerate spell will restore damage but will not otherwise affect the course of the disease. The mere sight of a mummy causes such terror in any creature that a saving throw versus spell must be made or the victim becomes paralyzed for 1 to 4 rounds. Numbers will bolster courage; for each six creatures present, the saving throw is eased by one point. Mummies can be harmed only by magical weapons, which inflict only half damage. Sleep, charm, hold and cold-based spells have no effect. Poison and paralysis do not harm them. A resurrection spell will turn the creature into a normal human (a fighter at 7th level ability) with the memories of its former life; or will have no effect if the mummy is ol- der than the maximum age the priest can resurrect. A wish will also restore a mummy to human form buy a remove curse will not. Mummies are vulnerable to fire, even nonmagical varieties. A blow with a torch inflicts some damage, a flask of burning oil even more, Magical fires and vials of holy water are also useful, if they hit. Any creature kileld by a mummy rots immediately and cannot be raised from death unless both a cure disease and a raise dead spell are cast within six rounds. Habitat/Society: Mummies are the product of an embalming process used on wealthy and important personages. Most mummies are corpses without magical proper- ties. On occasion, perhaps due to powerful evil magic or perhaps be- cause the individual was so greedy in life that he refuses to give up his treasure, the spirit of the mummified person will not die and is transformed into an undead horror. Most mummies remain dormant until their treasure is taken, but then they become aroused and kill without mercy. A mummy lives in its ancient burial chamber, usually in the heart of a crypt or pyramid. The tomb is a complex series of chambers filled with relicts (mostly nonmagical). These relicts include models of the mum- my's possessions, favourite items and treasures, the bodies of dead pets, and foodstuffs to feed the spirit after death. Particularly evil people will have slaves or family members slain when they die so the slaves can be buried with them. Ecology: To create a mummy, a corpse should be soaked in a preserving solution (typically carbonate of soda) for several weeks and covered with spices and resins. Body organs, such as the heart, brain, and liver, are typi- cally removed and sealed in jars. Sometimes gems are wrapped in the cloth (if the treasure listing for the mummy indicates it possesses gems, a few may be placed in the wrappings). Mummies are not part of the natural ecosystem and have no natural enemies. Mummy dust is a component for rotting and disease magical items.