Name: Giant Ant, Worker Bee, Soldier Bee, Bumblebee, Dragonfly, Giant Fire- fly, Fyrefly, Giant Horsefly, Giant Hornet, Gargantuan Praying Mantis, Giant Harvester Termite, Giant Wasp (Animals) Stats: Climate/Terrain: Any Frequency : Common Organization : Swarm Activity Cycle : Day Diet : Special Giant Ant Worker Bee Soldier Bee Bumblebee ------------------------------------------------- No. Appearing : 1-100 1-10 1 1 Dragonfly G. Firefly Fyrefly G. Horsefly -------------------------------------------------- No. Appearing : 1-6 1-4 1 1-4 G. Hornet G.Pr. Mantis G.H. Termite G. Wasp -------------------------------------------------- No. Appearing : 1 1-2 3-18 1-20 Description: Insects are the heartiest and the most numerous of creatures. Normal insects are found almost everywhere. The giant variety, many of which are listed here, with added brawn and power, make though opponents. Giant Ant: Both worker and warrior ants fight. If a warrior manages to bite, it also tries to sting. The queen is much stronger, but does not move or fight. Worker Bee: Worker bees use their stinger in combat. The victim will usually get additional damage due to poison. Bees lose their stinger after one use and die in an hour. If encountered at the hive, there will be 20 times the normal number of bees. Soldier Bee: Soldier bees are identical to worker bees, except their sting causes more damage. Bumblebee: Bumblebee poison usually causes an additional damage. If encountered at or near the nest, there will be 7-12 bumblebees, and a combative queen. The queen is much stronger and she has a sting that causes more damage. The poison from her sting also causes more damage than normal bumblebees. Bumblebees do not lose their stingers after use. Dragonfly: Giant dragonflies gain a bonus to initiative rolls and an armour class bonus agains missile weapons. A dragonfly scoops tiny- and small-sized creatures into its leg basked and devours them in midair. When cap- tured, its victim is attacked automatically. When attacking man- or large-sized creatures, the dragonfly darts in to bite with its mandi- bles, and backs up, always facing its opponent. Giant Firefly: In addition to its mandibles, the giant firefly can brighten its ab- domen once every turn, creating a beam of greenish light that causes great damage. Fyrefly: When a fyrefly contacts flammable objects, these items will be con- sumed. Persons in burning clothing suffer additional damage. Hits that do not strike burnable material, cause 1 point of damage to the victim. Giant Horsefly: The largest of all flies, the giant horsefily alights on any creatures to attack for blood with its tuberous mouth. After biting, the giant horsefly causes an equal amount of damage next round by drawing blood, unless driven off. Giant Hornet: The solitary giant hornet swoops down on its prey, holding with its legs while its stinger repeatedly stabs the victim. A failed save vs. poison causes additional damage and 2-12 hours of paralyzation. Hornets do not lose their stingers when they attack. Gargantuan Praying Mantis: The gargantuan mantis graps prey, that inadvertently comes too close, with its front spiny arms. Besides its two claws, it bites with its strong mandibles, removing and chewing flesh with each unerring strike. Giant Harvester Termite: Gropus of 30 or more worker termites are accompanied by soldiers. Sol- dier termites can spit an irritating liquid like kerosene once per turn at a range of 10 feet. This flammable liquid blinds creatures, for 4-20 rounds. If ignited, termite spittle causes damage. King termites have double range spittle and can use this attack every other round, but the queen lacks this ability. Both the queen and king (and the eggs) are guarded by twice the number of workers and soldiers encountered nor- mally, and who attack with a bonus to hit and morale rolls. Giant Wasp: These cooperative insects attack with both their bite and stinger. The venom carried by wasps is identical to that held by the giant hornet. Wasps do not lose their stingers when they attack.