Name: Gremlin (Magical Creature) Stats: No. Appearing : 1-6 Climate/Terrain: Any land Frequency : Very rare Organization : Pack Activity Cycle : Night Diet : Omnivore Description: Often mistaken for imps, gremlins are small, winged goblinoids. There are many varieties of gremlins, and most are chaotic and mischievous. Their skin color ranges from brown to black to gray, frequently in a mottled blend. Their ears are very large and pointed, giving them a 65% chance to hear noise. A pair of bat-like wings enables them to fly or glide. Gremlins never wear clothing or ornamentation. Combat: Gremlins are worthless in real combat; at every opportunity they flee rather than fight face-to-face. What gremlins like to do best is cause trouble. The angrier their victims are, the happier the gremlins. Their favourite tactic is to set up a trap to humiliate or hurt a loved one. If the opponent gets hurt as well, that's just fine. For example, the gremlin may set a trip wire across a doorway that pulls down a fragile vase onto the victim's head. A building infested by a gremlin pack can be reduced to shambles in a single night. Im melee, gremlins have only their weak bite for attacks. They can fly quite well, but they usually stay close to the ground or well over their opponents' heads, where they are difficult to reach. They can be hit only by magical weapons, and are 25% resistant to magic. Despite these defenses, they are cowards and fight only if cornered. Habitat/Society: Gremlins are magical creatures that originated in an unknwn plane of existence. They are highly susceptible to mutation and can interbreed with any goblinoid species. This has resulted in several different gremlin races, each with slightly different abilities and natures. Gremlins travel in small packs, and they have a highly organized so- cial order. Each gremlin knows who is above him in social rank, and who is below. As a rule, this is ordered by hit points, but an aggressive gremlin with lower hit points may be above larger gremlins in the so- cial standing. Males and females are indistinguishable to all but other gremlins. Both sexes participate equally in all things. Offspring are left to fend for themselves from birth, which they are fully capable of doing. Within a month, the gremlin is a fully matured adult. Fortuna- tely, they to not mate often. These obnoxious creatures look for a building or estate to infest. Al- though they flee individual combat, they will not leave the building or grounds they infest until it is no longer fun (when everything is bro- ken and the inhabitants have fled), or until their lives are in danger. Since the gremlins take great pains to not be seen, except as fleeting shadows, the inhabitants are frequently convinced that the place is haunted. Ecology: Gremlins are not a natural part of the ecology. Their immunity to nor- mal weapons protects them from normal predators. Unmolested, they live for centuries.