Name: Giant Troll (Humanoid) Stats: No. Appearing : 1-12 Climate/Terrain: Any ladn Frequency : Rare Organization : Tribe Activity Cycle : Any Diet : Carnivore Description: Giant trolls are hideous hill giant/troll crossbreeds. They resemble normal trolls in all respects, except for their unnatural size. Their skin is reddish-brown and they have red-rimmed eyes. Combat: Despite their pot-bellied apperance, giant trolls are immensely strong and inflict damage like a hill giant when they are using their favorite weapon of attack - a large spiked club made from a tree or a house tim- ber. In those rare instances when a giant troll has no weapons it uses its claws; as with all trolls, the claw attacks can be divided among different opponents as necessary. Instead of using their claws to attack, weaponless giant trolls are more likely to grab medium-sized prey in their large hands and wield the struggling victim like a club, beating a new target with the body. Giant trolls who are overwhelmed by many small- and medium-sized oppo- nents take time to grab and hurl the warriors into nearby trees, lea- ving more time to deal with the softer, weaker enemies. Note that, like hill giants, giant trolls can catch missiles 25% of the time, if in reach, and can hurl boulders. Unlike normal trolls and their closer relatives, giant trolls never attack with their bite. This is due to the fact that they are much tal- ler than the meals they like best (humanoids, of course), and they find it difficult to bend forward with the flexibility normal trolls enjoy. Then too, the head of a giant troll, more than any other part of the cross-breed anatomy, is almost identical to that of a hill giant, ex- cept that their skin is reddish brown. The giant troll also lacks the razor sharp teeth of normal trolls thar strike fear in so many. Giant trolls regenerate damage as normal trolls, but at the rate of 2 hit points per round. They cannot reattach severed limbs. Before a giant troll can be killed, at least 10 points of damage must be inflic- ted on it by fire. If this condition is not met, and the giant troll is reduced to a single hit point, further damage has no effect, except to prevent regeneration. Habitat/Society: They have a very acute sense of smell and 90-foot infravision. Giant trolls are feared throughout the world, for not only do they possess the horrible ability to regenerate inflicted damage upon them, but they also possess the power and strength of hill giants (fearsome in their own right). The combination is a deadly one, and, even worse, giant trolls travel in loose tribal bands of 1-12 members. They are rarely encountered alone. Lairs of giant trolls are always served by 1-12 normal trolls who act as simple lackeys (and sometimes food) for their larger cousins. Giant trolls are found in nearly every clime. Giant trolls are on good terms with strong hill giant tribes, for which they serve as elite per- sonal guardiands for the ruling chief.