Name: Barracuda, Giant Carp, Giant Catfish, Dragonfish, Electric Eel, Giant Eel, Manta Ray, Piranha, Giant Piranha, Giant Seahorse, Shark, Sting Ray (Water Animals) Stats: Barracuda Giant Carp G. Catfish Dragonfish ------------------------------------------------- No. Appearing : 2-12 1-4 1 1 Climate/Terrain: Saltwater Saltwater Saltwater Saltwater Frequency : Uncommon Rare Rare Uncommon Organization : Pack Solitary Solitary Solitary Activity Cycle : Any Any Any Any Diet : Carnivore Carnivore Carnivore Carnivore Electr. Eel Giant Eel Manta Ray Piranha ------------------------------------------------- No. Appearing : 1-3 1-4 1 5-50 Climate/Terrain: Saltwater Saltwater Saltwater Saltwater Frequency : Uncommon Rare Uncommon Uncommon Organization : Solitary Solitary Solitary Pack Activity Cycle : Any Any Any Any Diet : Carnivore Carnivore Carnivore Carnivore G. Piranha G. Seahorse Shark Sting Ray ------------------------------------------------- No. Appearing : 2-20 1-20 3-12 1-3 Climate/Terrain: Saltwater Saltwater Saltwater Saltwater Frequency : Rare Rare Uncommon Uncommon Organization : Solitary Group Solitary Solitary Activity Cycle : Any Any Any Any Diet : Carnivore Carnivore Carnivore Carnivore Description: Giant fish are a diverse group of creatures with varying attack and defense capabilities. Many of these creatures are able to swallow vic- tims whole. Swallowed victims take normal bite damage and 1 point of damage per round from the fish's digestive juices and have a 5% cumu- lative chance per round of suffocating. To escape the fish's stomach, a victim can cut free with a sharp-edged weapon. The victim may be rescued by cutting or tearing from the outside. When the fish has lost 50% of his hit points, the victim breaks free. Barracuda: The first clue that barracuda are in the area might be a sudden pain in the foot, as the marauder swims by and bites off a few tender toes. Giant Carp: Giant carp attack by biting, inflicting severe damage with their sharp, curved teeth. Additionally, if an attack causes enough damage, the carp swallows its victim. Giant Catfish: A giant catfish bites and will swallow its prey on good attack rolls. The fish can employ its feelers as weapons by whipping its head back and forth. These feelers secrete a toxin that can cause damage. Two additional oppo- nents can be attacked if they are within range of the feelers. Dragonfish: Dragonfish bite, however, most adventurers stumble across these crea- tures. These encounters cause 1-6 of the fish's spines to penetrate boots, causing 1 point of damage a piece before snapping off in the wound. The spines' poison is slow-acting, but can be fatal in some cases. Electric Eel: An attacking eel discharges a jolt of electricity with a 15-foot, ra- dial range. Creatures within this range suffer damage, depending on their distance from the eel. Giant Eel: Giant eels have no electricical discharge attack, instead, they attack with their teeth. Since they strike with amazing speed, giant eels re- ceive a bonus to initiative rolls. Manta Ray: A manta ray can swallow one man-sized creature or three small-sized creatures. If opponents attack its rear, it uses its stinger. Piranha: Piranhas travel in schools of 5-50. There is a 75% chance that at least one will attack any creature that swims or wades near the school. If they attack and blood is drawn, the entire school goes berserk and each piranha attacks twice per round. Up to 20 piranhas can attack a single, man-sized individual simultaneously. Giant Piranha: Giant piranhas behave like their smaller counterparts, but only 10 can attack a single, man-sized individual simultaneously. Giant Seahorse: A sea horse attacks with a head butt, but a sea horse trained as a steed can use its long tail to constrict and restrain enemies. A cap- tured opponent can free itself if it is dextrous enough, though. The tail of a giant sea horse is so long it can attack the same opponent its head butts, or the one its rider is attacking. The constriction causes no damage, but the sea horse can still butt the helpless victim. Shark: Sharks attack mercilessly at the scent of blood, which they can detect a mile away. The scent of blood and the thrill of the kill sends sharks into a feeding frenzy. Since sharks move up, take a bite of flesh, and retreat, 10 normal-sized sharks can attack a man-sized opponent. Giant Shark: The huge, megadolons (giant sharks) never reach a frenzy, since they can swallow most creatures. Sting Ray: If a creature steps on a sting ray, it lashes out with its small spine. The creature is likely to become poisoned from it.