Name: Banshee/Groaning Spirit (Undead Creature) Stats: No. Appearing : 1 Climate/Terrain: Any Frequency : Very rare Organization : Solitary Activity Cycle : Night Diet : Nil Description: The banshee is the spirit of an evil female elf, a very rare thing in- deed. Banshees hate the living, finding their presence painful and seek to harm whoever they meet. Banshees appear as floating, luminous phantasms of their former selves, Their image glows brightly at night, but is translucent in sunlight. Most banhees are old and withered, but a few who died young retain their former beauty. The hair of a groaning spirit is wild and unkempt. Her dress is usually tattered rags. Her face is a mask of pain and an- guish, but hatred and ire burns brightly in her eyes. Banshees frequen- tly cry out in pain - hence their name. Combat: Banshees are formidable opponents. The mere sight of one causes weaker creatures to flee for 10 rounds and are 50% likely to drop any items they were carrying in their hands. A banshee's most dreaded weapon is its wail or keen. Those who fail their saving throw against death magic die immediately, their face con- torted in horror. Fortunately, groaning spirits can keen just once per day, and then only at night. The tough of a groaning spirit can also cause damage. Banshees are noncorporeal and invulnerable to weapons without magical enchantment. In addition, groaning spirits are highly resistant to ma- gic (50%). They are fully immune to charm, sleep, and hold spells and to cold- and electricity-based attacks. Holy water causes 2-8 points of damage if broken upon them. A dispel evil spell will kill a groaning spirit. A banshee is turned as a 'special' undead. Banshees can sense the presence of living creatures up to five miles away. Any creature that remains within five miles of a groaning spirit lair is sure to be attacked when night falls. The nature of this attack varies with the victim. Beasts and less threatening characters are killed via touch. Adventurers or demihumans are attacked by keening. Creatures powerful enough to withstand the groaning spirit's keen are left alone. When attacking adventurers, the groaning spirit attacks at night with her wail. If any characters are not affected by it, she then retreats to her lair. Thereafter, each night, the groaning spirit returns to wail again. This routine is repeated until all of the victims are dead or have left the groaning spirit's domain, or until the groaning spirit is slain. Habitat/Society: Banshees loathe all living things and thus make their homes in desolate countrysides or ancient ruins. There they hide by day, when they cannot keen, and wander the surrounding countryside by night. The land encirc- ling a groaning spirit's lair is strewn with the bones of beasts who heard the groaning spirit's cry. Once a groaning spirit establishes her lair she will remain there. The treasure of groaning spirits varies considerably and often reflects what they loved in life. Many hoard gold and fine gems. Other groaning spirits, particularly those that haunt their former homes, show finer tastes, preserving great works of art and sculptures, or powerful magi- cal items. It is nearly impossible to distinguish the cry of a groaning spirit from that of a human or elf woman in pain. Many a knight galant has mistaken the two sounds, and then paid for the mistake with his life. Banshees are exceptionally intelligent and speak numerous languages, including common, elvish, and other demihuman languages. Banshees occasionally use their destructive powers to seek revenge against their former adversaries in life. Ecology: Banshees are blight upon wherever they settle. They kill without dis- cretion, and their only pleasure is the misfortune and misery of others. In addition to slaying both man and beast, a groaning spirit's keen has a powerful effect upon vegetation. Flowers and delicate plants wither and die and trees grow twisted and sickly, while hardier plants, thistles and the like, flourish. After a few years all that remains within five miles of a groaning spirit's lair is a desolate wilderness of warped trees and throns mixed with the bones of those creatures that dared to cross into the groaning spirit's domain.