Lfun: set_wimpy - make a monster wimpy Synopsis: void set_wimpy(status wimp) Description: The set_wimpy call makes a monster wimpy, which means it runs away when its hit points get low, calling run_away. Return value: none Examples: monster->set_wimpy(1); Note: There was no possibility to cancel the wimpy mode in a monster via set_wimpy(0)! This document told lies for a long time stating that via set_wimpy(0) the wimpy mode is turned off! :-( This IS changed!!! This could also be achieved via set_brave(1) but then the monster could not be scared away. The misspelled set_whimpy exists for compatibly! And it will keep the old behaviour of ignoring the argument! See also: living/query_wimpy, living/run_away, monster/set_brave, monster/query_brave, helpdir/wimpy, monster/set_aggressive, monster/query_aggressive