Lfun: set_random_pick - make a monster pick items at random Synopsis: void set_random_pick(int chance) Description: The set_random_pick sets the chance of picking an item using the lfun pick_any_obj in the monster. The chance is an integer between 0 (no picks) and 100 (try picking every heart beat). Return value: none Examples: set_random_pick(5); Note: Wielding weapons and wearing armours of pick_any_obj is done via the lfun use_equiment - see also 'man monster/use_equipment'. See also: monster/pick_any_obj, monster/use_equipment