Lfun: set_name - set the name of a monster Synopsis: void set_name(string name) Description: The set_name call sets the name of a monster. This affects the id function of the monster. It also sets the short desc to name. Return value: none Examples: set_name("goblin"); Note: For nicer messages e.g. in combat set_cap_name was added in May 2016 and a small hack was made in August 2016. For both see 'man set_cap_name'. See also: monster/set_cap_name, monster/set_short, monster/set_long, living/set_alt_name