Lfun: set_msgout - set the walking out-message of a monster Synopsis: void set_msgout(string msgout) Description: The set_msgout call sets the walking out-message of a monster. The direction will be appended to the message automatically. Return value: none Examples: set_msgout("stumbles"); Note: The name of the monster (plus " ") is prepended and ".\n" is appended after the direction by move_player. No punctuation like "." or "!" has to be added at the end, also no "\n" at the end. See also: monster/set_msgin, monster/set_mmsgout, monster/set_mmsgin, living/query_msgin, living/query_msgout, living/query_mmsgin, living/query_mmsgout, living/move_player