Lfun: set_msgin - set the walking in-message of a monster Synopsis: void set_msgin(string msgin) Description: The set_msgin call sets the walking in-message of a monster. Return value: none Examples: set_msgin("stumbles in"); Note: The name of the monster (plus " ") is prepended and ".\n" is appended by move_player. No punctuation like "." or "!" has to be added at the end, also no "\n" at the end. See also: monster/set_mmsgin, monster/set_msgout, monster/set_mmsgout, living/query_msgin, living/query_msgout, living/query_mmsgin, living/query_mmsgout