Lfun: set_long - set the long description of a monster Synopsis: void set_long(string long) Description: The set_long call sets the long description of a monster. It is displayed whenever someone is looking at the monster. The argument must be a string that is terminated with a newline ('\n') and punctuation marks are expected ;-) - it's meant for reading! Return value: none Examples: set_long("The monster looks ferocious!\n"); See also: monster/set_name, monster/set_short