Lfun: set_level - set the level of a monster Synopsis: void set_level(int level) Description: The set_level call sets the level of a monster. It is the most important function for coding monsters for it sets a variety of other variables along with the level, namely all stats (int, con, str & dex), hp (incl. max_hp), sp (incl. max_sp), experience, wc and ac. Return value: none Examples: set_level(5); Note: The values of variables stated above set via set_level are not bad! There is no need to change them all, especially experience and all stats. The set ac or wc of monsters with armours and/or weapons will change to the ac or wc of the armours or weapons by wearing resp. wielding them. See also: monster/set_name, living/set_int, living/set_con, living/set_str, living/set_dex, monster/set_hp, monster/set_sp, monster/set_ep, monster/set_wc, monster/set_ac