Lfun: set_extra_spell - control extra spell handling Synopsis: void set_extra_spell(int spell_flag) Description: The set_extra_spell call is used to handle extra_spell functionality. If spell_flag is 1, each combat round a function named extra_spell is called in the monster to make extra spells (or any other actions) possible. If spell flag is 0, those calls are disabled again. Return value: none Examples: set_extra_spell(1); extra_spell() { /* cast a spell here, for example using spell */ } See also: living/spell