Lfun: set_ep - set the amount of experience in a monster Synopsis: void set_ep(int experience) Description: The set_ep function sets the amount of experience in a monster. If the monster dies, a part of the experience is given to the killer as a killer gift. You shouldn't set the experience of the monster much higher than the default value, set by set_level. Return value: none Examples: set_ep(50000); See also: monster/set_level