Lfun: set_chance - set the spell chance in a monster Synopsis: void set_chance(int spell_chance) Description: The set_chance function sets the spall chance in a monster. The chance controls the spells of it during a combat. The chance may range from 0 (no spells at all) to 100 (each combat round a spell). Return value: none Examples: set_chance(30); See also: monster/set_spell_dam, monster/set_spell_mess1, monster/set_spell_mess2