Lfun: set_brave - make a monster very brave and not wimpy at all Synopsis: void set_brave(int brave) Description: The set_brave call makes a monster more than NOT wimpy, which means it won't run away, even when the lfunc run_away() is called. This is useful against clerics of Axelrod's Guild and perhaps others. Monsters with set_brave(1) could not be scared away. No overloading of run_away() needed by setting up an extra object by using inherit. Especially for monsters which walk a fixed way or should stay in place. Return value: none Examples: monster->set_brave(1); Note: Creating tools for players to change the braveness of a monster is prohibited. Setting an existing brave monster to not being brave and calling run_away() is NOT allowed. If the creator of a monster says it is brave, then it IS brave! With your own monsters you can do what you want e.g. also changing their braveness ;-) See also: monster/query_brave, monster/set_wimpy, living/query_wimpy, living/run_away, helpdir/wimpy, monster/set_aggressive, monster/query_aggressive