Lfun: set_aggressive - make a monster aggressive Synopsis: void set_aggressive(int agg) Description: The set_aggressive call controls a monster's aggressiveness. If the argument is 1, it will get aggressive; if the argument is 0, it quits being aggressive. Being aggressive means that the monster tries to attack any player that enters the room (after a short delay). Return value: none Examples: set_aggressive(1); Note: The default is NOT aggressive! And this will stay the default. There is no need to set all monsters to non-aggressive ;-) See also: monster/query_aggressive, monster/set_wimpy, living/query_wimpy, monster/set_brave, monster/query_brave