Lfun: set_ac - set the armour class of a monster Synopsis: set_ac(int class) Description: The set_ac function sets the armour class in a monster. If the monster wears an armour AND if the armour classes of all worn armours added up are higher than the default armour class, the armour class of the monster will be set to the armour class of all these armours added up. Return value: none Examples: set_ac(5); Note: Every moster gets a default ac via set_level. It is not possible to set a lower armour class via set_ac! See also: monster/set_level, monster/query_def_ac, monster/set_wc, monster/set_random_pick, monster/pick_any_obj