Lfun: random_move - force a monster to make a random move Synopsis: void random_move() Description: The random_move call forces a monster to make a random move. First the environment of the monster is queried for a destination, see room/random_monster_move. If no direction is provided, or the function does not exist, the direction is selected randomly from the standard directions north, east, south, west, northwest... Return value: none Examples: find_living("harry")->random_move(); See also: monster/set_move_at_reset, living/run_away, living/query_wimpy, room/random_monster_move