Lfun: pick_any_obj - force a monster to pick up an object Synopsis: void pick_any_object() Description: The pick_any_obj routine makes the monster pick up an object from the environment (if possible). The monsters tries wields or wears the item imediately if it is a weapon or armour. It is called automatically from the monster's heart beat, if set_random_pick has been called, according to the random pick value. Before an item is picked up, the function forbid_item_pick is called in the monster with the item's object as parameter. If the function returns true, the item is not picked up. Return value: none Examples: pick_any_object(); Note: Wielding weapons and wearing armours is done via the lfun use_equiment - see also 'man monster/use_equipment'. See also: monster/set_random_pick, monster/use_equipment