Lfun: load_a_chat - make a monster talk during combat Synopsis: void load_a_chat(int chance, string *chats) Description: The load_a_chat call tells a monster to chat during combat. The chance argument is the chat chance of each combat round and is an integer between 0 (no chat) and 100 (chat every round). The chats argument is an array of chat strings, from which one is randomly selected if the monster wants to make a chat. Return value: none Examples: load_a_chat(30, ({ "Orc says: Kill him!\n", "Orc says: Stop him!\n", "Orc says: Get him!\n", "Orc says: Let's rip out his guts!\n", "Orc says: Kill him before he runs away!\n" }) ); See also: monster/make_a_chat, monster/query_a_chat, monster/load_chat