Lfun: init_command - force a monster to do a command Synopsis: void init_command(string command) Description: The init_command function has the same behaviour as the command efun. It is therefore obsolete and you should use command instead of init_command to make a monster perform specific actions. You should always make your monster wield its weapons and wear its armours if you give it some. Return value: none Examples: command("wield sword", this_object()); See also: efun/command, living/wield, living/wear