Name: reduce_hit_point - reduce the hit points in a living Syntax: int reduce_hit_point(int damage) Description: The reduce_hit_point function reduces the hit points in a living. The player can't die from this operation for if the hit points are reduced below zero they are set to 1. The single argument must be a positive integer and states the amount if hit points to be reduced. Return value: The function returns an integer containing the new hit points of the living. Examples: this_player()->reduce_hit_point(10); See also: living/heal_self, living/restore_spell_points, living/hit_player