Name: query_attack - get the opponent of a living in a fight Syntax: object query_attack() Description: If a living is fighting, query_attack returns the current opponent. Note: you can't overwrite this function. Return value: An object pointer to the current opponent, if the living is fighting, else 0. Examples: object enemy; enemy=this_player()->query_attack(); See also: living/attacked_by, living/stop_fight, living/attack_object, living/show_enemies, living/query_enemies