Name: is_enemy - check if another living is an enemy of a living Synopsis: status is_enemy(object enemy) Description: The is_enemy-call returns if another living is an enemy. It also checks if it is a REAL enemy, that means it is either fighting or hunted. Return value: 1 if the other living is an enemy, 0 if not. Examples: if (this_player()->is_enemy(this_object())) say(query_name()+" asks: Why are you killing me?\n"); See also: living/query_enemies, living/stop_fight, living/attack_object, living/query_attack, living/show_enemies, living/attacked_by