Name: heal_self - heal a living Syntax: heal_self(int h) Description: The heal_self function heals a living adding h hit and spell points. The amount of h must be a positive integer. The player is not notified about this. Note: If the living is a normal player, this will be logged. Return value: none Examples: this_player()->heal_self(10); See also: living/restore_spell_points, living/reduce_hit_point, living/hit_player