Name: frog_curse - cast a frog curse upon a living Syntax: int frog_curse(int frog) Description: The frog_curse function turns a living into a frog or back. The living is informed about this action. If the frog argument is 1 it is turned into a frog, else it is turned back. Return value: The function returns the new frog status. 1 if the living is a frog now, 0 if it is not. Examples: this_player()->frog_curse(1); See also: living/query_frog