Name: catch_tell - get a message Syntax: catch_tell(string message) Description: Whenever a living gets a message through the say or tell_object efuns it can trap it using catch_tell. The argument to catch_tell is a string containing the message. Non-living objects can use catch_tell, if they have called enable_commands() before. Return value: ignored Examples: There are a lot of examples in the game. Tell me to mention some here, when you read this - Junky. See also: efun/enable_commands, efun/tell_object, efun/say