Name: attack_object - force a living to attack another living Syntax: attack_object(object enemy) Description: If you want a living to attack another living you can do this with attack_object. The argument is an object pointer to the living that should be attacked. Return value: 1 Examples: object harry = present("harry"); if (harry) this_player()->attack_object(harry); See also: living/attacked_by, living/query_attack, living/query_enemies, living/stop_fight, living/show_enemies, helpdir/kill