Name: add_money - give money to a living Syntax: #include add_money(int amount, int currency) add_money(int *amount, int currency) Description: The add_money adds money to a living's purse. The living is not notified about this. In the old money system, the second argument is left away and amount is added to the number of gold coins of the player. The the new currency system are the following possibilities: If the amount argument is an integer the amount of money is added to the least valuable currency unit of the currency given. If the amount argument is an array with three elements, such as ({ x, y, z }), all elements of this array are added to the coresponding part of the money array in the living. Valid values for currency are listed in /include/currency.h. Note: If the living is a normal player, this will be logged. Return value: none Examples: Old system: this_player()->add_money(10); would add 10 gold coins to the player New system: this_player()->add_money( ({ 0, 5, 4 }) ); would add 5 silver coins and 4 copper coins to the player this_player()->add_money(10, VIKING); would add 10 coins of the lowest currency unit of the viking currency to the player. See also: living/query_money