Name: add_alignment - change the alignment of a living Syntax: add_alignment(int al) Description: The add_alignment call updates the alignment of a living. It is normally used in combat if one of the enemies of the living dies. The al argument may have a positive or a negative value. The current alignment is multiplied by 9/10 and al is added to it. If the living is a player and no wizard, the alignment title will be changed. Return value: none Examples: this_player()->add_alignment(20); See also: living/query_alignment, living/set_al