Command: set keepalive - stabilizing your connection to Nemesis Description: With 'set keepalive on' (or variations) Nemesis sends some bytes to you every 3 minutes while you are being idle (that is to say: doing nothing). This can prevent losing your connection to Nemesis when you are idle if your internet service provider (ISP) causes this behaviour or if a NAT box is too oblivious (both see also in Note: below). If there are problems keeping your connection you can choose between some possibilities. The arguments' meanings are: on: sends an invisible ANSI control sequence. This only works if ANSI settings are turned on (see also 'help ansi'). For the Web Client https://nemesis.de/connect/client/ this is the best choice. Also 'set keepalive ansi' is supported. unix: sends "" which is suitable for xterm (X-Terminal) or compatible on Unix-like systems. There this sequence is invisible resp. the is deleted. space: sends a blank, a space. off: turns keepalive off. Everything else sends the specified character(s). Syntax: set keepalive on set keepalive ansi set keepalive unix set keepalive space set keepalive set keepalive off Examples: set keepalive on set keepalive unix set keepalive space set keepalive blah Note: It's perfectly acceptable to stay idle in Nemesis - even for extended periods of time. If the current interval of 3 minutes is too long for you, please don't hesitate and contact us! See also 'help admin'. The behaviour described above (losing connection while idle) can occur if your ISP uses Carrier-grade NAT or similar technology (see also https://en.wikipedia.org/wiki/Carrier-grade_NAT ). If the ISP has very limited IPv4 address space, they start to kill "idle" TCP sessions where nothing is transmitted. Sending a few bytes every few minutes bypasses this ;-) It also can happen if your Network Address Translation (NAT) box (see https://en.wikipedia.org/wiki/Network_address_translation ) does not keep the TCP connections long enough. If there are disturbances on the way through the net between your computer and Nemesis, activated keepalive might cause loss of the connection. When data packets get lost on the way, the GameDriver (GD) recognises this and assumes the connection is dead and you will be disconnected. For more information regarding connecting to Nemesis (other ports than 2000, session encryption etc.) see 'help connect'. The keepalive feature was added by Kiri (see 'whois kiri' or https://nemesis.de/lpc/bin/finger/kiri ) in October 2017. See also: helpdir/set, helpdir/unset, helpdir/ansi, helpdir/admin, helpdir/connect