Command: disconnect - interrupts your session to Nemesis temporarily Description: Interrupts your session to Nemesis temporarily and disconnects your MUD client. You keep all your equipment until you reconnect to Nemesis except if Nemesis has been restarted. When reconnecting, you will start where you have disconnected your last session - even after a restart of the game. Only if you drop your connection in one of some special and very rare locations, you will be relocated to the place where you have been before the last one. Whereas with the command 'quit' you will lose your equipment and start in the church when logging in again. Syntax: disconnect Examples: disconnect Note: You can stay disconnected as long as you like to. While you are disconnected you won't either age or heal. But pay attention to where you disconnect! In a room with an aggressive monster, you will be attacked immediately after reconnecting - even if you have killed that monster before disconnecting, as "life" in Nemesis goes on... 'disconnect' has the same effect as "Disconnect" offered by MUD clients or simply closing or terminating a MUD client. Of course all your stats etc. will be saved, too. See also: helpdir/quit, helpdir/save, helpdir/stats