Command: talk/converse - puts you in conversation mode Description: 'talk' or 'converse' puts you in conversation mode that is to say everything you type (meaning lots of messages), you 'say' or you 'tell '. You do not have to type 'say' or 'tell ' for every single message. Without argument, it works corresponding to 'say': all being in the same room hear what you say. With argument you send messages to a specific being only. They can be anywhere in Nemesis (works corresponding to 'tell', which costs spell points). In order to switch from conversation mode back to normal command mode just enter '.' or '**'. '!' is interpreted as an escape to the normal command mode that is to say you leave the conversation mode just for this one command (e.g. 'look', entering '!look') and your next input will be in conversation mode again. Syntax: talk converse talk converse Examples: talk starts conversation: Conversation mode. Enter '.' to terminate. Nemesis] Hello guys! says 'Hello guys!': You say: Hello guys! Nemesis] !look executes 'look': You are to the east of a forest edge. Merchant Road leads west and east. To the east you can see city walls. There are two obvious exits: west and east. Guestner the friendly visitor (curious). Xy the utter novice (neutral). A bag. Nemesis] !get all executes 'get all': You take a bag. Nemesis] hehe - I got it says 'hehe - I got it': You say: hehe - I got it Nemesis] . ends conversation: Conversation ended. talk xy starts conversation with Xy: Conversation mode. Enter '.' to terminate. Nemesis Xy] Hi Xy tells Xy 'Hi Xy': You tell Xy: Hi Xy Nemesis Xy] !look executes 'look': This is the harbour Nemesis Harbour formerly known as Nemesis West or West Harbour. To the west lies the ocean. Attached to the wall is a map of the known world. There is one obvious exit: east. A list of the ships. A table of the ships. A city guard. A lantern. Nemesis Xy] How are you today? tells Xy 'How ...?': You tell Xy: How are you today? Nemesis Xy] I'm fine! tells Xy 'I'm fine!': You tell Xy: I'm fine! Nemesis Xy] ** ends conversation with Xy: Conversation ended. Note: Using 'talk ' costs spell points - corresponding to 'tell '! Now 'talk' also supports 'talk @irc' (see also 'help tell' and 'help ircgate'). See also: helpdir/say, helpdir/tell, helpdir/whisper, helpdir/shout, helpdir/ircgate