Efun: remove_interactive - disconnects an interactive object Synopsis: int remove_interactive() Description: Each interactive object (eg. players/wizards) has a communication socket for sending/receiving commands and output. Calling this efun from within such an object closes that socket which disconnects the objects. The gamedriver calls the function "disconnect" with the object to control what happens in such a case. It's usually only used within a player/wizard object and cannot be called from another object. Return value: 1 if OK (to handle stuff after disconnect) 0 if something went wrong See also: efun/exec, helpdir/disconnect