Efun: move_object - moves items/objects Synopsis: void move_object(item, destination) Description: Move the object "item" to the object "destination". Currently, both arguments can be strings. 'transfer()' can be used instead of 'move_object()'. The "destination" parameter is optional, this_object() is default. Return value: none Examples: move_object(torch, "room/shop"); move_object(clone_object("obj/torch")); Note: Players/wizards and monsters should be moved using move_player! Then monsters "arrive" in a room when they are created (or moved to another room). And for players and wizards (interactives) it is important to use move_player as move_player does much more like messaging to other players in the current room and the new room, checking the weather in the new one, saving the new location, and finally showing the long (or short) description of the new room including the inventory of it, etc. See also: efun/transfer, living/move_player, efun/first_inventory, efun/next_inventory, efun/this_object, efun/this_player, object/notify_item_enter, object/notify_item_leave, object/forbid_item_enter, object/forbid_item_enter, object/notify_enter_container, object/notify_leave_container, object/forbid_enter_container, object/forbid_leave_container