Name: in_input - query if a player is in input mode Syntax: int in_input(object ob); Description: The in_input efun returns whether a player is in input mode. This mode is normally indicated by a different prompt (as the default '>') and is used by the more command or the post office for writing mails. The input mode is normally started by the in_input efun. If a player is in input mode or is editing a file (see in_ed) you cannot start a new input_to until the player has left the last one. In-input with in_ed is good to find out if a person is busy and you should better not disturb him. The people command usually shows information produced from these efuns. Return value: If the player is in input mode, 1 is returned, else 0. Examples: is_in_input = in_input(this_player()); See also: efun/in_ed, efun/input_to, w/people