Name: find_living - find a living object Syntax: object find_living(string name) The find_living efun finds the first living object that has the id 'name'. A living object is an object that has done enable_commands, that is per default all players and monsters. The object must have set a name with set_living_name. There is a special hash table that speeds up the search for living objects, so if you know that an object is living, use find_living rather than find_object. If you know that the object is a player, use find_player, which is even faster. Return value: If the living is found, its object pointer is returned, else 0. Examples: object guard; guard=find_living("guard"); See also: efun/find_player, efun/find_object, efun/enable_commands, efun/set_living_name